Hi, I’m Unity game developer testing unreal engine.
I cant find a similar property to “Camera.cullingMask” in unity or any way to achieve the same effect in Unreal.
this is a property of the camera which tells camera which “layer” (meaning a group of objects) should be render by that camera.
I use this to render a minimap but without the enemys for example.
Or in split screen I want one player to see an object but the other one doesn’t.
Is this possible in Unreal? Blueprints or C++ I’m ok with both.