One of these 2 possibilities should give me out the same rotation as defined in the New Var 0 Variable but none of them does. Is this a bug or what other possibility is there?
Thanks for writing this all up! Blueprint does not have any Quaternion and I have never worked with Quaternion, also this is a bit much for me to compose with my simple Blueprint brain but I try
So what you are saying is the bottom Print in that graph should print me the New Var 0 Rotation value? Because it is definitely not. What I want is rotation from world to local and then local to world which should give me then the same initial rotation value Meaning: A is New Var 0, ~P x A = N, {~P x N} x P = (rotation same as New Var 0)? (No clue what the ~ means)
There is a Combine Rotations node and a Invert Rotation node in Blueprint, might I better of trying it to do with that instead?