I have an object - a “rolling wheel” - that I intend to have move from one end of the map to the other and rotate as it does so, with a sweep on the Set Location node to stop it once it impacts something. All this is scripted and works fine.
My problem is in tweaking the Timeline that governs the movement of the wheel, such that the pace of the “roll” the player sees it making feels realistic. I know the value I’ve set in the Timeline is high enough for it to reach the part of the map it is supposed to before stopping, but found the Time I had set to have the wheel “rolling” to that place faster than felt right.
The simple solution to me seemed to be to simply set the Time amount higher: the longer it had to reach the Value amount I set, the slower it would appear to be as the Timeline completed its function once activated. In practice, however, increasing the Time causes the wheel to not travel as far, almost as if I had decreased the Value rather than increase the Time; the higher I set the Time, the shorter the distance I found it would travel. I’m unsure what triggers this phenomenon and how to correct it, so any advice would be appreciated. Thanks!