I made a macro library in which i made a macro. At one point the macro casts an actor to a Plane and if the cast succeeds I call my BulletHit event on the Plane.
If I call this macro from any other class but the Plane, it works fine. But if I call my macro from a Plane I get the following error:
Error Could not find a function named “BulletHit” in ‘Plane_C’.
Make sure ‘Plane_C’ has been compiled for BulletHit
???