Hi, I’m making a game with unreal 4. 2 days ago when I was working on the last blueprint part, the system crashed. Then I tried to reopen the project, the crash report appeared at 50%.
I have tried to delete saved file and intermediate file, reopen it in MAC system, but it still crashes. Everything goes fine if I open a different project. What should I do?
This are the information in my crash repoter:
MachineId:EC22025E48DA7EDCB3D2A28019BF5E25
EpicAccountId:cb81d4bc44b04f339e590e10afa8a1c5
You do not have any debugging symbols required to display the callstack for this crash.