Hi,
I am trying to create a custom server for my UE4 game for fun.
I know that UE has built-in support for online multiplayer, but I still want to try and create my own networking solution.
Is there a good tutorial or example I can follow?
Or is there is a description of how multiplayer works in UE4 so I can try and duplicate the logic?
Ideally, I’d like to create a custom controller that receives all inputs and location updates from my server.