Hello
I want save and/or load and/or remove values from an ini file.
For example I have somthing.ini file and in this file has section [General] and keys Username, Password, Character, Website, ActiveModules.
Would look like this:
[General]
Username=MrAlicard
Password=something
Character=Hahaha
Website=http://something.com
ActiveModules=VIP, UserControlPanel, Exchanger, Support
So my question is how can I create custom ini files and custom sections with keys and save, load and remove my values?
I read that it is possible with SaveGame blueprint, but I am unsure about this. So if I create a SaveGame blueprint with Something name then I get new ini file?
All you need is a save system, .ini is for post package hardcode settings and most of them could be called from console commands, you might use the SaveGame Blueprint System in-build in UE which is fantastic, or you can develop your own in C++ by creating Binary info and save everything inside a custom file, follow this example: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums,Read%26_Write_Any_Data_to_Compressed_Binary_Files
All you need is a save system, .ini is
for post package hardcode settings and
most of them could be called from
console commands, you might use the
SaveGame Blueprint System in-build in
UE which is fantastic, or you can
develop your own in C++ by creating
Binary info and save everything inside
a custom file, follow this example: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums