CreateSession node always fails

Hello.
I’m building a basic multiplayer game.

I use this BP to make a new session:

But everytime I click on the WidgetButton, the string “CAN’T HOST GAME” gets printed.

This is my Build.cs

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "OnlineSubsystemNull", "OnlineSubsystemUtils" });

		PrivateDependencyModuleNames.Add("OnlineSubsystem");

And I added in Config/DefaultEngine.ini this:

[OnlineSubsystem]
DefaultPlatformService=Null

I port forwarded the port 7777 both on TCP and UDP protocols.

I want to make a session using open MapName?listen and my friend to join using open ip.ip.ip.ip
Where ip is my public IP with the port 7777 open.

Thanks in advance!

Resolved restarting the editor (and possibly also Visual Studio)