Hello.
I’m building a basic multiplayer game.
I use this BP to make a new session:
But everytime I click on the WidgetButton, the string “CAN’T HOST GAME” gets printed.
This is my Build.cs
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "OnlineSubsystemNull", "OnlineSubsystemUtils" });
PrivateDependencyModuleNames.Add("OnlineSubsystem");
And I added in Config/DefaultEngine.ini this:
[OnlineSubsystem]
DefaultPlatformService=Null
I port forwarded the port 7777 both on TCP and UDP protocols.
I want to make a session using open MapName?listen and my friend to join using open ip.ip.ip.ip
Where ip is my public IP with the port 7777 open.
Thanks in advance!