Creating a high res spherical planetoid

This might have an obvious solution, but I’m fairly new.

I am trying to create a realistic representation of the spherical moon. The player will be flying fairly near the surface (simulating gravity is not important for this project), so the texture fidelity needs to be rather high. But texturing the moon with insanely huge images seems like it will be unfeasible for performance reasons.

Should I break the moon sphere into pieces? Is there some LOD solution that I should use? Am I missing an obvious solution?

Any insight would be greatly appreciated!

I am interested in the solution too :frowning: