Hello,
SO im trying to do what should be a simple thing, call a custom even from one actor to another
Sounds simple enough…
Using the Blueprint_Communications, I’ve been using an example that works.
HOWEVER, if I simply switch out the variable for one I create to be identical, it doesn’t fire.
I’m setting the VARIABLE TYPE to be exactly the same, the target Actor class containing the custom event.
What am I missing??!? please please help!
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