Would it be too difficult to have 3dsmax integrate in a way like texture do with the auto update?
I find that sometimes i mess something up and a normal will be flipped or a vertex will be where it shouldn’t be and create funny topology, having it auto update would be great. Maybe with a plugin so that we don’t need to keep exporting the mesh and reimporting in rocket, some form of auto export and import with a set of default parameters(bionormals, convert dummy to bones etc)
I feel this would help speed up development as users wouldn’t need to waste time going through menus or trying to find a mesh in a sea of content to reimport.