Hello.
Is there a size limit to the DDC ?
I’m compiling the Engine and my Game from C++ code.
I have a local DDC setup using UE-SharedDataCachePath=d:\DDC as decribed here: Derived Data Cache | Unreal Engine Documentation
Even if I do a -run=DerivedDataCache -fill, it seems it never gets tired of compiling textures when I run it. Building the Engine, building my project, or using the ‘fill’ parameter, I always end up having many lines resembling this output :
[2018.08.07-01.57.51:851][ 0]LogTexture: Display: Building textures: <some_texture> (AutoDXT, <some_size>)
Even when I play the game inside the editor, the process is frequently halted by the same output on textures being built on the fly.
I still have over 90 GB of disk space where my DDC is located. And I have no other way than wait over 15 minutes each time I run my app after each modification in my C++ code.
Help ?