I wanted to use ONE blueprint to display different HUD’s based on where it is in my game. I make a blueprint, use it to create as many instances I need and now I want each instance to have a different value that I can change so that I dont have to create a new blueprint everytime(the actions other than the HUD is the same).
So, I want something similar to the UPROPERTY(EditAnywhere) part of the C++ code in BP. Is this possible?
Edit: Figured out how to do it, so ignore question