Hi guys, first time posting as usually all the questions i have to asked are already asked and answered here in the forum, but not this one!
I am new to UE4 but have been enjoying the learning curve, genuinely in love with this engine.
But my issue is that i have an equipment setup that when nothing is equipped, i get errors saying this for every piece of equipment:
Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsBPC_Base_Armour3”. Blueprint: BP_CombatCharacter Function: Initialize Equip Stats Graph: InitializeEquipStats Node: Set PlayerStats
however, i want this to be the case, its just the errors are clogging up my message log. my setup is fairly convoluted and as i am new, definitely not super efficient, but regardless of the facts it works EXACTLY how i want it to, i still get these errors. is there a way to stop it happening, or quiet them, or will i have to change my set up? I’ll post pics if needed, thanks in advance!