Hello, my goal i pretty simple and after reading, trying and failing, watching YouTube videos, still trying and failing i need help.
I want a ball to follow the player, using NavMesh. When the player gets near X distance from the ball, it activates and starts following him.
I’ve tried creating it from scratch as a Pawn/Character and giving it a movement component like the character has.
I’ve got the NavMeshBounds.
I’ve tried with behaviour tree.
I’ve set the ball to be movalbe.
i’ve got the AIController.
I mean i have checked everything.
I was trying to do this using Simple Move To Actor func. I saw it working on a Tutorial but the guy was using a copy of his character and i want to use a ball so i guess there are some differences, but as i read you need a movement component which i’ve got soo…yeah.
Thanks in advance to everyone helping me.