hey, i am experiencing a crash every time i try to compile one specific blueprint. it inheritcs directly from the native Character class.
this blueprint is very massive and was compiling fine for all it’s history.
may be important: since a couple of weeks before the crashes started occurring, for some reason the compilation button in bp editor remained orange (dirty blueprint, needs recompile) even after recompilations, the blueprint however were still functioning just like it had to, including newly compiled changes.
log:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_CoreUObject!FObjectDuplicationParameters::FObjectDuplicationParameters() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1857]
UE4Editor_UMG!UUserWidget::TemplateInitInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\umg\private\userwidget.cpp:126]
UE4Editor_UMG!::operator()() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\umg\private\userwidget.cpp:176]
UE4Editor_UMG!UWidgetTree::ForWidgetAndChildren() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\umg\private\widgettree.cpp:181]
UE4Editor_UMG!UUserWidget::TemplateInitInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\umg\private\userwidget.cpp:150]
UE4Editor_UMG!UUserWidget::TemplateInit() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\umg\private\userwidget.cpp:111]
UE4Editor_UMGEditor!FWidgetBlueprintCompiler::PostCompile() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\umgeditor\private\widgetblueprintcompiler.cpp:513]
UE4Editor_KismetCompiler!FKismetCompilerContext::CompileFunctions() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:4277]
UE4Editor_UMGEditor!FUMGEditorModule::Compile() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\umgeditor\private\umgeditormodule.cpp:160]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:119]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:247]
UE4Editor_UnrealEd!FKismetEditorUtilities::RecompileBlueprintBytecode() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:1024]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceObjects() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:914]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:889]
UE4Editor_Kismet!FBlueprintEditor::Compile() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:3292]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper __cdecl(void)>::Execute() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:97]
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:305]
UE4Editor_Slate!TMemberFunctionCaller::operator()<>() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165]
UE4Editor_Slate!UE4Tuple_Private::TTupleImpl >::ApplyAfter >() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\templates\tuple.h:497]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5049]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5038]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5515]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5495]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1704]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2127]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3058]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll