Dear Sirs, Good day!
Need some help about understanding, what can be a problem.
Were using 4.15 ver until 4.17.2 came out and all hotfixes were done.
Then we moved our project to a new version of engine (4.17) and something strange happened.
When we’ve made our project at 4.15 it was loading much faster at first time, even a critical “93% stutter”, was about 4-5 minutes on HDD and much much faster on SSD. We have a very crowded (by assets and meshes) project, and even after error shutdown it was launching like a lightning, even on HDD.
THEN we moved to 4.17 throu 4.16 , our project is now loading smth about 20-25 minutes EVEN after a shutdown of engine. And it’s always like a wall “93%” barrier, where it checks something like level content and loads it all or smth like this, why? How can we make it load faster? It’s okay if it will load long for first time, but when you need to relaunch - it’s PAIN and makes me cry into the pillow… Project is about 30-35 Gb content. (4.15 = lightning, 4.17 = turtle)
PLZ HELP!
computers where this thing was tested
i7-6700k
32gb ram 3200
r9 290x
hdd raid / without raid
and
r7 1700
32gb ram 3000
gtx 1070
ssd
WITHOUT OVERCLOCKING, fully stable and cold.