Hello, I’m building UE4 (from master branch) on Debian wheezy x86_64
I have this error:
Engine/Build/BatchFiles/Linux/Build.sh UE4Client Linux Debug
/usr/lib/mono/4.0/Microsoft.Common.targets: warning : Reference 'System.Web.Extensions' not resolved
Building UE4Client...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
Building UnrealHeaderTool...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
Target is up to date.
Parsing headers for UE4Client
Assertion failed: HasFoundDataDirectory [File:/home/ododo/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 118]
ICU data directory was not discovered:
../../../Engine/Programs/UnrealHeaderTool/Content/Internationalization
../../../Engine/Content/Internationalization
Error: Failed to generate code for UE4Client - error code: 139 (139)
UnrealHeaderTool failed for target 'UE4Client' (platform: Linux, module info: /home/ododo/UnrealEngine/Engine/Intermediate/Build/Linux/x86_64-unknown-linux-gnu/UE4Client/Debug/UnrealHeaderTool.manifest).
make: *** [UE4Client-Linux-Debug] Error 139
is there any way to fix this on my system ?
Thanks!