Hi everyone !
I am working on a scene which used to deploy perfectly on my shield tablet.
Then I had to work on it on a different computer and now I’m back on “my” computer so I juste copy the files from a computer to another one and then I copy back the last version on my computer (don’t if that’s clear sorry ^^).
So before I was working on it with the other computer it worked perfectly now when I trop to launch/deploy it or package I have this error (I am working with the Ue4 Launcher not github) :
MainFrameActions: Packaging (Android
(All)): UE4Editor-Cmd: Execution of
commandlet took: 1864.91 seconds
MainFrameActions: Packaging (Android
(All)): CommandUtils.Run: Run: Took
1867,8888371s to run
UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Android
(All)): Project.Cook: Cook failed.
Deleting cooked data.
MainFrameActions: Packaging (Android
(All)): BuildCommand.Execute: ERROR:
BUILD FAILED MainFrameActions:
Packaging (Android (All)):
Program.Main: ERROR: AutomationTool
terminated with exception:
MainFrameActions: Packaging (Android
(All)): Program.Main: ERROR: Exception
in AutomationScripts.Automation: Cook
failed. MainFrameActions: Packaging
(Android (All)): Stacktrace: at
Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Android
(All)): at
BuildCookRun.DoBuildCookRun(ProjectParams
Params) MainFrameActions: Packaging
(Android (All)): at
BuildCommand.Execute()
MainFrameActions: Packaging (Android
(All)): at
AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Android
(All)): at
AutomationTool.Automation.Process(String
CommandLine) MainFrameActions:
Packaging (Android (All)): at
AutomationTool.Program.MainProc(Object
Param) MainFrameActions: Packaging
(Android (All)): at
AutomationTool.InternalUtils.RunSingleInstance(Action`1
Main, Object Param) MainFrameActions:
Packaging (Android (All)): at
AutomationTool.Program.Main()InnerException
in AutomationUtils.Automation: BUILD
FAILED: Failed while running Cook for
C:\Users\Denis\Documents\Unreal
Projects\AppartBETA\AppartBETA.uproject;
see log
C:\Users\Denis\AppData\Roaming\Unreal
Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\Cook-2016.01.28-11.30.56.txt
MainFrameActions: Packaging (Android
(All)): Stacktrace: at
AutomationTool.CommandUtils.RunCommandlet(String
ProjectName, String UE4Exe, String
Commandlet, String Parameters)
MainFrameActions: Packaging (Android
(All)): at
Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Android
(All)): ProcessManager.KillAll: Trying
to kill 0 spawned processes.
MainFrameActions: Packaging (Android
(All)): Program.Main: AutomationTool
exiting with
ExitCode=Error_UnknownCookFailure
MainFrameActions: Packaging (Android
(All)): Domain_ProcessExit
MainFrameActions: Packaging (Android
(All)): copying UAT log files…
MainFrameActions: Packaging (Android
(All)): RunUAT.bat ERROR:
AutomationTool was unable to run
successfully. MainFrameActions:
Packaging (Android (All)): BUILD
FAILED PackagingResults:Error: Error
Unknown Cook Failure
Thanks in advance !