error on android devices

hello sensei)
the first release, the first error, the first of joy …

I have an error pops up on the Moto G (3rd Gen) (osprey_u2),
I realized the error associated with the sound, the sound works on blyueprint like everything else. Tell me how to solve such problems on what to look for and where you can read about the error.

api minimum stands at 9,

on other devices that I have been working normally (note 10.1, s6 edge, s7 edge)

my guess is that in the first level, I created a looping background music and the transition to a new level creates another looping background music, an error occurs at the time of the transition from level to level

Thank you for your attention


Build fingerprint: 'motorola/osprey_retus_2gb/osprey_u2:6.0/MPI24.65-25/28:/release-keys'

Revision: 'p2b0'

ABI: 'arm'

pid: 8390, tid: 8406, name: Thread-30806  >>> com.YourCompany.KidsPuzzle <<<

signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xdeadbaad

Abort message: 'invalid address or address of corrupt block 0x92385ff8 passed to dlfree'

    r0 00000000  r1 00000000  r2 00000000  r3 00000002
    r4 92385ff8  r5 deadbaad  r6 b6ceaed0  r7 8fa70000
    r8 92386000  r9 b41950ed  sl b86d19a0  fp 9cb474c8
    ip b6ce55dc  sp 9cb47438  lr b6cb6bc7  pc b6cb6bc6  cpsr 60070030

backtrace:
    #00 pc 00030bc6  /system/lib/libc.so (dlfree+1285)
    #01 pc 0000e7c7  /system/lib/libutils.so (android::RefBase::decStrong(void const*) const+50)
    #02 pc 00009965  /system/lib/libwilhelm.so
    #03 pc 000140f1  /system/lib/libwilhelm.so
    #04 pc 0001913b  /system/lib/libwilhelm.so
    #05 pc 04b1fed0  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so (FSLESSoundSource::Stop()+200)
    #06 pc 032f99ec  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so (FActiveSound::Stop()+420)
    #07 pc 01f7e6c4  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so (FAudioDevice::ProcessingPendingActiveSoundStops(bool)+1064)
    #08 pc 01f6a55c  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so (FAudioDevice::Flush(UWorld*, bool)+1076)
    #09 pc 02b48898  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so (UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&)+4696)
    #10 pc 02b4485c  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so (UEngine::Browse(FWorldContext&, FURL, FString&)+2232)
    #11 pc 02b46104  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so (UEngine::TickWorldTravel(FWorldContext&, float)+720)
    #12 pc 022927c4  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so (UGameEngine::Tick(float, bool)+5076)
    #13 pc 018fbdbc  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so (FEngineLoop::Tick()+14500)
    #14 pc 018f4fe8  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so (AndroidMain(android_app*)+4644)
    #15 pc 019003fc  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so (android_main+220)
    #16 pc 0192241c  /data/app/com.YourCompany.KidsPuzzle-1/lib/arm/libUE4.so
    #17 pc 00041b03  /system/lib/libc.so (__pthread_start(void*)+30)
    #18 pc 00019405  /system/lib/libc.so (__start_thread+6)

Jetseet,

In order to better assist you, it would be best if you provided the full output log from the device. However, from what I can see, it looks as though you’re having a memory access violation. This could be due to your GPU drivers, a memory leak in the code, or your device ran out of memory for the project.

The error 0XDEADBAAD is used by the Android libc abort() function when native heap corruption is detected.

Are you able to reproduce this issue on a new, clean project? What about using your project on a different device?

Looking forward to hearing back from you, thanks!

Hey Jetseet,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!