Hi all,
I’ve seen similar errors to this online before, but, note that it’s not talking about “Target” needing a connection but “self”. I’m not exactly sure why and I’m left scratching my head (though I am new to Blueprints so I’m hoping I’ve just made a rookie blunder).
I’ve uploaded a screenshot of how the blueprint looks, and by all accounts, it looks right to me. All the classes match up. Note that “self” is a reference to “VH_Buggy” (for the “Vehicle Pawn” argument of the “Get Into Vehicle” event).
The cast I have toward the bottom also doesn’t seem to care if I use the “Get Player Pawn” function or the “Other Actor” pin from the event above. It gives the same error. The “Target” of the event is supposed to be “PlayerPawn” (unfortunately named but that’s just how it goes).
Also, I don’t know if it matters, but, if I break the “flow” link into the event, I get no error (though it’s useless to me at that point since I need it to happen in a certain order).
Any help would be much appreciated. Thanks.