I recently forked and then cloned the release branch of Unreal Engine from github, but when I try to compile it in VS2017, I get this error:
4>c:\users\mike\documents\git\unrealengine\engine\source\runtime\d3d12rhi\private\D3D12StateCachePrivate.h(716): error C4596: 'SetPipelineState': illegal qualified name in member declaration
and the compile fails.
I’ve tried Googling this, but I can’t find anything to help. Any ideas?