Hi,
I’m trying to make an iOS package in my build server via Jenkins.
And the exception raised when the cooking get started.
I would appreciate if you could investigate this.
Thank you.
Environments
- Mac: CPU i5, RAM 8GB, GPU GTX 660M
- OSX: 10.11.5
- Jenkins: 2.19.1
- UE: 4.13.1 from GitHub
Command in Jenkins
Engine/Build/BatchFiles/RunUAT.sh BuildCookRun -verbose -nop4 -project="MyProject/MyProject.uproject" -targetplatform=IOS -clientconfig=Shipping -build -cook -stage -pak -package -archive -archivedirectory="MyProject/Archive"
Logs in Jenkins (partial)
...
UE4Editor: [2016.10.31-11.30.50:679][ 0]LogUObjectArray: 35322 objects as part of root set at end of initial load.
UE4Editor: [2016.10.31-11.30.50:736][ 0]LogUObjectAllocator: 7656704 out of 0 bytes used by permanent object pool.
UE4Editor: [2016.10.31-11.30.50:736][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
UE4Editor: [2016.10.31-11.34.16:041][ 0]LogMac: FGenericPlatformMisc::RaiseException(unsigned int) Address = 0xb0032bb (filename not found) [in UE4Editor-Core.dylib]
UE4Editor: FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0xb1c0082 (filename not found) [in UE4Editor-Core.dylib]
UE4Editor: FOutputDevice::Logf(wchar_t const*, ...) Address = 0xb23bb07 (filename not found) [in UE4Editor-Core.dylib]
UE4Editor: FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0xb23725b (filename not found) [in UE4Editor-Core.dylib]
UE4Editor: FTexturePlatformData::GetNumNonStreamingMips() const Address = 0xe0b55b4 (filename not found) [in UE4Editor-Engine.dylib]
UE4Editor: SerializePlatformData(FArchive&, FTexturePlatformData*, UTexture*, bool, bool) Address = 0xe0d19f2 (filename not found) [in UE4Editor-Engine.dylib]
UE4Editor: UTexture::SerializeCookedPlatformData(FArchive&) Address = 0xe0aedc2 (filename not found) [in UE4Editor-Engine.dylib]
UE4Editor: UTexture2D::Serialize(FArchive&) Address = 0xe0aded1 (filename not found) [in UE4Editor-Engine.dylib]
UE4Editor: FArchiveSaveTagExports::ProcessTaggedObjects() Address = 0xbe4be88 (filename not found) [in UE4Editor-CoreUObject.dylib]
UE4Editor: FPackageExportTagger::TagPackageExports(FArchiveSaveTagExports&, bool) Address = 0xbe759c3 (filename not found) [in UE4Editor-CoreUObject.dylib]
UE4Editor: UPackage::Save(UPackage*, UObject*, EObjectFlags, wchar_t const*, FOutputDevice*, FLinkerLoad*, bool, bool, unsigned int, ITargetPlatform const*, FDateTime const&, bool) Address = 0xbe529f7 (filename not found) [in UE4Editor-CoreUObject.dylib]
UE4Editor: UEditorEngine::Save(UPackage*, UObject*, EObjectFlags, wchar_t const*, FOutputDevice*, FLinkerLoad*, bool, bool, unsigned int, ITargetPlatform const*, FDateTime const&, bool) Address = 0x13518bee (filename not found) [in UE4Editor-UnrealEd.dylib]
UE4Editor: UCookOnTheFlyServer::SaveCookedPackage(UPackage*, unsigned int, bool&, TArray<FName, FDefaultAllocator>&) Address = 0x132cf7fa (filename not found) [in UE4Editor-UnrealEd.dylib]
UE4Editor: UCookOnTheFlyServer::TickCookOnTheSide(float, unsigned int&) Address = 0x132bd5e8 (filename not found) [in UE4Editor-UnrealEd.dylib]
UE4Editor: UCookCommandlet::NewCook(TArray<ITargetPlatform*, FDefaultAllocator> const&, TArray<FString, FDefaultAllocator>&) Address = 0x130ef8c9 (filename not found) [in UE4Editor-UnrealEd.dylib]
UE4Editor: UCookCommandlet::Main(FString const&) Address = 0x130e8329 (filename not found) [in UE4Editor-UnrealEd.dylib]
UE4Editor: FEngineLoop::PreInit(wchar_t const*) Address = 0xaf228f9 (filename not found) [in UE4Editor]
UE4Editor: GuardedMain(wchar_t const*) Address = 0xaf34031 (filename not found) [in UE4Editor]
UE4Editor: -[UE4AppDelegate runGameThread:] Address = 0xaf4861c (filename not found) [in UE4Editor]
UE4Editor: -[FCocoaGameThread main] Address = 0xb161fe6 (filename not found) [in UE4Editor-Core.dylib]
UE4Editor: __NSThread__start__() Address = 0x91f4ce64 (filename not found) [in Foundation]
UE4Editor: _pthread_body() Address = 0x88a3d99d (filename not found) [in libsystem_pthread.dylib]
UE4Editor: _pthread_body() Address = 0x88a3d91a (filename not found) [in libsystem_pthread.dylib]
UE4Editor: thread_start
CommandUtils.Run: Run: Took 906.766473s to run UE4Editor, ExitCode=0
Project.Cook: ********** COOK COMMAND COMPLETED **********
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
Project.WriteStageCommandline: Creating UE4CommandLine.txt
Project.CreateStagingManifest: Creating Staging Manifest...
CookPlat IOS, this IOSPlatform
Getting IOS Deploy()
...