Erm… Is this a bug or something? Because it seems the editor itself (not the game) is throwing a warning for it failing to find an object. It is not causing any problems. Just an annoying warning every time in my log.
The last I saw about this annoyance, is that it was pretty low priority to fix, as well as a couple of others about GameSession creating scene components but none were set as root.
This issue is in our database as UE-5528; however, there is currently no timeline for when a fix will be released. At this time, it does not seem to be having an effect on projects, but if you notice that it causes any issues, please report them on this post so I can update the report.
Otherwise, as JayIce said, just pay it no mind for the time being as it has not been known to cause any problems.
still existing in 4.14.
and now I’m also getting a “failed to find object none.none” after switching from 4.13 to 4.14.
is this related to the class.none thing? did’t have those object none.none in 4.13 only the class.none.
now I get booth of those.
are they related?
4.22 getting this, when save game has been executed around 50 times it will then instantly massively lag the whole save/load progresses. After that save games needs to be cleared from folder and then it will reset, happens again if start again saving.