Failed to launch project

Hi. I was trying to lauch a little test project, but it failed with this output log

LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3260_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_64b0_0///####STATCAT_Advanced####
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'.
LogPlayLevel: Stacktrace:    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'.
LogPlayLevel: Stacktrace:    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'.
LogPlayLevel: Stacktrace:    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'.
LogPlayLevel: Stacktrace:    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'.
LogPlayLevel: Stacktrace:    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'.
LogPlayLevel: Stacktrace:    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'.
LogPlayLevel: Stacktrace:    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'.
LogPlayLevel: Stacktrace:    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'.
LogPlayLevel: Stacktrace:    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Impossibile trovare il file 'E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'.
LogPlayLevel: Stacktrace:    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel:    in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel:    in AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy E:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to E:\Program Files (x86)\Unreal Projects\MyProject3\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel:    in AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel:    in Project.CopyManifestFilesToStageDir(Dictionary`2 Mapping, String StageDir, String ManifestName, List`1 CRCFiles)
LogPlayLevel:    in Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:    in Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:    in Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel:    in BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:    in AutomationTool.BuildCommand.Execute()
LogPlayLevel:    in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel:    in AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:    in AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:    in AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel:    in AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files...
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 89.870984
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

Other info
OS: Windows 10
VB version: Visual basic 2015 with updates