I would like to follow this tutorial: [link][1]
I tried to import a mesh, as the tank body. But I’ve got an error: Failed to merge bones, when importing mesh
![29420-error.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/6/c/86c91973cda6e0830a4a1ac7837a547836aafcb9.png)
There is a note in the tutorial: import it as a Skeletal Mesh with Rigid Body checked on
But I haven’t found any Rigid Body checkbox in the import menu
Hi deadmanswitch,
What 3d modelling program are you exporting from, additionally can you re-upload the image you posted here? It seems to have come in incorrectly.
I use autocad. I see the image, but I re uploaded to imgur: http://i.imgur.com/NIZU3CA.png
Unfortunately the tank tutorial is extremely outdated. I was one of the two working on it and it simply fell by the wayside due to time constraints. I will be picking it back up to update and finish the tutorial, however for now I believe the “Rigid Body” Checkbox is no longer available. What settings are you using when importing?
Thank you, an updated tank tutorial would be really useful for beginners, like me
I haven’t set anything. I just scale it down to 0.1 , but this should not affect anything.
I’m now just a beginner in UE4, I don’t really understand, why my tank should have a skeleton.
The character component in the editor requires a skeletal mesh as opposed to a static mesh, which is why we chose to make the tank a skeletal mesh. It allows the mesh to properly detect the ground during movement so that, once all of the functionality is implemented it can adjust to the ground accordingly.