I’m trying to make a fake reflection material in Bullet Train like this video mentioned:
This is my material
And I already set the material’s properties :
- Material Domain : Surface
- Blend Mode: Translucent
- Shading Model: Unlit
- Two Sided : True
- Disable Depth Test: true
But result is like this even I disabled the property “receives decals” of the sofa mesh (like the video mentioned)
So what should I do to make the meshes don’t recive reflection except ground? Is rendering methods changed in 4.11?