Currently when importing FBXanimations into UE4 from Blender we’re experiencing odd mesh deformations:
Notice the base of the fingers become squished. They are supposed to look like this:
Currently in blender if we choose the 6.1 ASCII format this issue goes away, but meshes are oriented incorrectly in the mesh editor (but animate correctly so it’s not a huge issue). Using 7.4 use to work in UE4 versions 4.10-12 (not exactly sure which) but newer UE4 releases forced us to look into why our animations were no longer working. Attached is a UE4 project with 2 content folders: SoldierASCII and SoldierBinary. The Binary one is using the binary FBX format and reproduces the issues, while the ascii soldier is using similar assets showcasing the import works fine.
To reproduce the issue:
- Open FBXImportBug project
- Navigate to the SoldierBinary content folder in the content browser
- open the Soldier_pillarTap animation sequence and observe the left hand animation being deformed.
Expected result:
- Navigating to the SoldierASCII content folder
- open the soldierAnimExporter_pillarTapASCII animation sequence and observe the correct hand animation.
UE4 Repro Project: [FBXImportBug.zip][3]