2D Widgets are rendered without affecting the 3D world. We would like to see the same thing for 3D widgets.
See the problem here: How to handle transparency in 3D widget - Rendering - Epic Developer Community Forums
The requested feature involves a boolean flag for 3D-widgets to move it from “in world” to “off world”. This needs to have the following effects:
- post-processing effects should no longer affect the 3D-widget,
- the widget no longer affects reflections or other screen-space effects,
- there is still interaction possible with the widget.
Thank you.