I set up physical material sounds so that each surface would have a different sound, but no matter what I do, it doesn’t work. I imported my sounds, set up my physical material from the physics tab, and assigned a physical material to all of my materials, there’s no sound coming out what so ever, I looked everywhere for a solution but can’t seem to find any… an image of the
Your Start and End trace location are the same, so you will not detect physical material under the foot.
Add vector (0,0,-50.f) to your Actor Location and pass it to End trace location.
@Pierdek
Thank you for the answer, I don’t quite understand you, I changed my Z value to -50 in the vector + vector node and connected it to the end point but nothing changed, I still can’t hear the walking sounds, can you please attach a screenshot?