RedChiken
(RedChiken)
September 16, 2017, 5:29pm
1
HI, I found why my project build is slow, and I fix it like this answer.
We’ve brought our project to 4.11, and I’m seeing log warnings that were never present before. Runaway loop detected (over 1,000,000 iterations) - see log for stack trace This is being reported from our Animation Blueprint for our player character....
After this work, for loop run infinite.
I don’t think loop run more than maximum iteration size.
Because when i check end index, it work.
When I run and see log, it said “find runaway loop”.
What’s wrong with my blueprint?
RedChiken
(RedChiken)
September 17, 2017, 3:58am
2
Map Size is 7, and Squarized Size is 48. This is exact value. I log it and check it.
let’s take it step by step. for testing purpose, give another map as an input, with the lowest possible size of the map, perfectly 1. does it still hang?
RedChiken
(RedChiken)
September 17, 2017, 12:18pm
4
hmmmm… It works today.
Even I didn’t change map size to lower one.
I don’t know why it didn’t work yesterday.
I’m sorry and thanks for help.
no problem
mark it as solved please if it keeps working for some time from now
what is the approximate value of “squarazied size”?