I’d like to try out the gameplay abilities system. I realize it’s still experimental and under heavy development, but I was wondering if anyone had a few quick tips for getting started.
Even a quick “1-2-3” of how to add it to the project, give a character an ability, and trigger it would be really helpful!
Sorry to necrobump this, but as this is the top search result on Google regarding how to use the GameplayAbilities module, there is a more up-to-date (Feburary 2017; Unreal Engine version 4.15) tutorial here: