Get pathfinding points

Good morning
Is there a way (blueprint or c++) to get the points of pathfinding for one pawn ? Like, for example the drawings in strategy games that shows you where you’re moving your units
Sorry for my bad english
Thanks

in C++ you need to call UPathfollowingComponent::GetPath, in BP call FindPathToActorSynchronously or FindPathToLocationSynchronously and you’re get a BP-friendly path instance.

Cheers,

–mieszko