Hi guys ! I have this issue, i want to get a variable from other BP Class, so i use the “cast to”, but i have this problem when i compile, what i’m doing wrong ?Thank you
To cast to your animation blueprint:
- get your mesh (drag from components menu)
- from this mesh ‘get anim instance’ and connect to your animation blueprint (cast to Pg_Anim_BP) with 'object’
It work, thanks
Good
But you not need this cast I think. Anim blueprint asking your character movement anyway is in air.
Try get movement → is falling
https://i.imgur.com/CQDjdWo.png
this is direct solution and faster for performance. No big deal, but you should care things like this.