Get Variable from other BP Class

Hi guys ! I have this issue, i want to get a variable from other BP Class, so i use the “cast to”, but i have this problem when i compile, what i’m doing wrong ?Thank you :slight_smile:

To cast to your animation blueprint:

  • get your mesh (drag from components menu)
  • from this mesh ‘get anim instance’ and connect to your animation blueprint (cast to Pg_Anim_BP) with 'object’

It work, thanks :slight_smile:

Good :wink:

But you not need this cast I think. Anim blueprint asking your character movement anyway is in air.

Try get movement → is falling

https://i.imgur.com/CQDjdWo.png

this is direct solution and faster for performance. No big deal, but you should care things like this.