What about:
ComponentToWorld.InverseTransformVectorNoScale(GetPhysicsAngularVelocity());
?
What about:
ComponentToWorld.InverseTransformVectorNoScale(GetPhysicsAngularVelocity());
?
Hi,
I am using the GetPhysicsAngularVelocity() method to read the current physical angular velocity. Unfortunately it returns world-space rotation and I need the local space version, because I want the speed relative to the object.
Is there any way to do that ?
Is there a BluePrint equivalent for this?
Thank you.