It seems like he CodeLiteSourceCodeAccesor doesn’t compile. A new method was added to the accessor interface I assume
Hmm… I double checked and was able to cleanly compile the latest 4.10 branch. Are you sure you don’t have local changes to the accessor?
I see that it got fixed.See here https://github.com/EpicGames/UnrealEngine/commit/72c8ba7b41e585e18210b2cdd78cab7a3fae86b8
Ah, cool
I haven’t any problem compiling Unreal Engine and open the .workspace with CodeLite, but, Unreal Editor doen’s recognize CodeLite editor in Linux yet.
- is the codelite plugin enabled?
- make sure you have a symlink to codelite in /usr/bin/codelite. in the older version of the accessor it expects it there.