Can’t save /…/…/.uasset: Graph is linked to private object(s) in an external package.
External Object(s):
/Engine/Transient
I know a lot people already asked this question, I looked through a Lot if them I found, but it didnt solved my Problem.
I dont find anything when I search for “Transient” (or “transient”).
My Setup is the following:
I have a c++ Class MyActor extends AActor
I made a Blueprint based on MyActor called MyActorBP
Inside the Blueprint I have access to MakeMyObject() and everything is working fine.
But when I do any changes in the Code and than go back to the Blueprint and want to save it,
I get the error written above.
Temporary Fix is to delete the node MakeMyObject and real it again, or go to File>Refresh All Nodes.
I have a few questions about this issue. First, why are you having the UMyObject class create another instance of itself? This seems like a setup for an infinite loop. Secondly, are you sure that’s your actual code? Those “MyObject” class specifiers would need to be “UMyObject” if you’re declaring this as a child of UObject and having it be part of the reflection system. Also, how are you going about calling this function in blueprint despite it not being a UFunction? Having all of the code for these two classes would be helpful.
I did write the example, which has the elements I have in my code, cause my classes are actually a bit bigger and more complex.
MyObject holds Data to do some complex calculations. And I thought I can in the blueprint create an instance of that class to do the calculations whenever I need these.