You can override the event or function in the blueprint B, then you can right click on the event or function entry node, and an option to call Super will show up there. You can pick the order to call Super relative to your derived code (e.g., before, after, in-between, or not at all).
No worries. It’s a bit hidden in the context menu for the entry node, but we didn’t want to let you accidentally call Super for a different event from anywhere in the graph by placing it in the regular context menu.
Can anyone pls update this with a more detailed explanation? There is nothing called Parent, I can’t find any contextual menu that contains any Parent, and what exactly does this mean: event or function entry node? What entry node where? In the Parent? In the Child? Which node?.. So on. A picture would be infinitely better than poorly defined interpretable words out of context…
What entry node where? In the Parent?
In the Child? Which node?.. So on. A
picture would be infinitely better
than poorly defined interpretable
words out of context…
Honestly? This couldn’t be more clear:
You can override the event or function
in the blueprint B, then you can right
click on the event or function entry
node, and an option to call Super will
show up there. You can pick the order
to call Super relative to your derived
code (e.g., before, after, in-between,
or not at all).
Thank you! My problem was that I was trying to call Parent on a Collide event. Call Parent is greyed out. I also tried making a Custom Event, but it couldn’t be copy pasted to the Child BP. So this seems to only work on BeginPlay events… I haven’t tried with Functions.