Is it possible to change the alpha of a material over time in an actor blueprint? For example, I have a burning barrel blueprint that I have a normal wood texture for and I want it to start to slowly change into a burnt material that I have using the alpha of that material. I know how to do this using matinee, but I think I would have to set that up for each barrel and would love to know how to do that in blueprint so I only have to do it once.
Not sure if I’m missing something really simple here.
Thanks for the help.