Hi folks. My goal is to have my character move in the game world exactly like the default PIE movement controls. I would say “flying” but actually the FPS controls are closer. But I want forward and back strafing inputs to be constrained to where the reticle/mouse is pointing - not simply constrained to the X/Y plane.
I’m using the Shooter template to get my basic FPS controls which is everything I want. It’s not good to switch to flying mode since the FPS controls are almost there. Is there a box to uncheck somewhere I’m missing so forward and back move according to X,Y, AND Z - or SHOULD I just make it a flying character and change more of those settings? (That seems like longer work since the default flying controls are farther from what I want.)
And yes, I did search and found a similar question from a year ago, but it wasn’t answered effectively.
Thanks all!