I just started using Unreal Engine a few days ago and I’m trying to make a basic menu screen. I have everything figured out except the player keeps spawning even though they aren’t supposed to. I’m using the basic third person blueprint.
Here is a screenshot of the menu screen:
A pawn is your player controllers visual representation in the game world and enables the player to interact with the environment as well. It doesnt always need to visible though.
Or create a new blueprint based on “GameMode” and set the Default Pawn class to “None.” Then set the GameMode Override to that blueprint in that level’s world settings.