So, I have a dialogue system, but every time I want to use it, I need to create the widget->Add it to the viewport->Execute the custom event
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So, I want to make a plugin to add a custom blueprint node which automatically do all these 3 things with a single node, instead of having to add 3 nodes for a single function. How should I do it? Are there better ways? I know, I could collapse the nodes or turn them into a function, but I want to make them usable in every actor of the game I want.