I.e. the directory that is currently displayed in the Content Browser.
If I can get that, can I then get the files/assets in that directory and any child directories?
Thanks.
I.e. the directory that is currently displayed in the Content Browser.
If I can get that, can I then get the files/assets in that directory and any child directories?
Thanks.
There are some static functions available in FPaths . If you are looking for current content directory FPaths::GameContentDir() will return a path to content directory as FString. You can check it out all folder functions in here: FPaths | Unreal Engine Documentation
Hope it helps
Buddy
Thanks, I can use that to get the root of the content dir, but Iām looking for a way to get the directory the user has chosen, e.g. /Game/Geometry/Meshes from the following picture.
Thanks
Any success with it?
This is now FPaths::ProjectContentDir()