Sorry, I’m very new to UE, but I am using the FPS template and have a box trigger placed. I am trying to make it so that when the player goes through the trigger wall1 will be destroyed. I currently have OnInputTouchBegin (TriggerBox) and set it to execute DestroyActor, but I can’t change the Target from self. I know that this is probably completely wrong, but any help is appreciated. Thank you!