I am making a game with crossbow. When player shoots arrow to an AI or character, arrows push them. How do I prevent that and make arrows sticks into AI? I tried to change mass or collision settings, nothing changed.
Thank you.
I am making a game with crossbow. When player shoots arrow to an AI or character, arrows push them. How do I prevent that and make arrows sticks into AI? I tried to change mass or collision settings, nothing changed.
Thank you.
I am using “Event Hit” on projectile and AI itself. How do I change it to Overlap?
If you select the collision component for the projectile in the projectile BP, scroll down to the bottom of your component properties. There you should find a green button with a white “+” sign on it that will let you add an overlap component.
Be sure to set the collision component to be using overlap only.
Your projectile probably is an Actor with a projectile movement component, a (sphere, capsule or something like) collision component, and a Mesh.
A Common error is to set everything right in the collision component, but forget to set “No Collision” on the Mesh component.
Thanks both of you, it’s solved now.
If it solved your problem, please mark the answer that solved your question. Thanks =)