Hello, i have a class AMyActor that has a SkeletalMeshComponent as the RootComponent. My issue is that i only know what Skeletal Mesh to use when the player selects from different skeletal meshes in the map. If he selects a certain skeletal mesh i want the SkeletonMeshComponent from AMyActor to also use that selected Skeletal Mesh. I tried doing:
void AMyPlayer::OnSelectedActorFromWorld(class ASelectActor * SelectActor)
{
MyActorInstance->SetSkeletalMesh(SelectActor->GetSkeletalMesh());
}
void AMyActor::SetSkeletalMesh(USkeletalMesh * SkeletalMesh)
{
SkeletalMeshComponent->SkeletalMesh = SkeletalMesh;
}
But he doesn’t do anything, am i missing something?