I am building a racing game where the car is always facing north. I’m unsure how to create a blueprint where if the car is facing south then a “wrong way” text will pop up on the screen.
I’m having trouble figuring out how to get actor rotation and set a bool when the rotation is a specific number.
In that diagram, if red is the North vector and blue is the Player vector, then the value will be close to -1 when it is in the opposite direction. So you can check if the player is facing the wrong way when the dot value is, say less than -0.85