In the ShooterGame Example, it has a custom Session class, with a bunch of session related variables in it.
I would like to do the same for my game but currently I implement creation, searching, ect of sessions purely by blueprint in UMG widget blueprint panels.
The Create Session node does not have a session input, so I was wondering if there is currently a way to tell it what class of Session to create?
In ShooterGameMode.cpp
/** Returns game session class to use */
TSubclassOf AShooterGameMode::GetGameSessionClass() const
{
return AShooterGameSession::StaticClass();
}