I am trying to setup a blueprint that gets the actor class type from another blueprint, then takes an action on selected actors of that type. I am having trouble finding a way to cast the result into a usable form, since I don’t know the actor class until run time.
Basically I am looking for a cast type node / method that has inputs for actor class, and actor reference, and has an output of actor reference. (So it converts the inputted actor reference to the inputted actor class type)
Is there something that already does this? Or do I need to build my own solution.
Thanks!