So I have this chain link fence texture that I wanna use for this fence and I have a simple plane from Maya and when I put it into unreal It is invisible on the back side of the plane. How can I make it so it shows on both sides of the plane?
I am going to have the same issue latter in UE4. I would recommend setting this up in Maya. What format are you using to get your static and, or not skeletal mesh into UE4.
As a 3dsmax user, we have a two sided option in the Material editor, I’m guessing its similar in Maya, look for two sided (or opposite), sry I’m not a Maya user but must be very similar to 3ds Max